Basic Rules

Put simply, there are goals at each end of the pool and the winner of the game is the team that scores the most goals by getting the ball between the posts.

Players are not allowed to touch the bottom of the pool and have to tread water the whole time. Water polo players use a movement called eggbeater which is more efficient than the normal action of treading water.

Players can move the ball by throwing it to a teammate or swimming while pushing the ball in front of them. They can only hold the ball with one hand, other than the goalkeeper who can use both hands.

The match starts with a swim-off. The ball is released in the middle of the pitch with the players lined up along their own goal lines. The first team to reach the ball has the first possession of the game.

After each goal, the team who conceded resume the match with the ball. All players for each team must be in their own half at the resumption of play.

Water polo matches have two referees with one stood on either side of the pool. The referees are in control of the game and are the only officials who can award fouls. Click here to find out more about fouls and the physicality of water polo.

How many players are on a water polo team?

In senior water polo and most junior games, water polo teams consist of 13 players. Each team is allowed to have seven in the water at one time – six outfield players and one goalkeeper.

Except for the goalkeeper, players move continuously around the pool during a game. Most teams structure their outfield players with one centre back, one centre forward, two drivers and two wingers. Click here to find out more about water polo positions.

Water polo players need remarkable stamina because of the considerable amount of holding and pushing that occurs during the game.

As it’s such a fast game and can be quite draining, each team is also allowed a maximum of six substitutes (one goalkeeper and five outfield players).

Players can be substituted in and out of the game at any time although the goalkeeper can only be replaced by the substitute goalkeeper and the outfield players by designated outfield substitutes.

The player coming in to the game can only enter the match at the following times:

  • during the intervals between periods of play
  • after a goal has been scored
  • during a timeout


How long does a water polo match last?


Under FINA rules, a water polo match is divided into four quarters of eight minutes. However, because the clock is stopped when the ball is not in play, the average quarter lasts around 12 minutes.

Each team is only allowed to hold onto the ball for a maximum of 30 seconds before shooting for the goal. If they haven’t done this then possession passes to the other team.


Field of Play

A standard (championship) course is 30m x 20m for men and 25m x 20m for women. The depth should be at least 1.8m. Despite these regulations, many non-standard (smaller) courses are in use throughout the UK.

The field of play is segmented into zones marked by colored markings along the side of the pool:

Goal line – white

A goal counts only when the ball goes completely across the goal line and into the goal (close does not count); the ball is out of bounds if it goes completely across the goal line and not into the goal

2 metre line – red

No offensive player is allowed to swim inside of the 2-metre line unless he/she has possession of the ball

5 metre line – yellow

If a defensive player commits a foul inside of the 5-metre line, which prevents a “probable goal,” the defensive player is charged with a penalty (personal) foul and the opposing team is awarded a penalty throw (a “5-metre”).  If an offensive player is fouled outside of the 5-metre line, the offensive player may pick up the ball and take an immediate shot at the opponent’s goal (i.e., two players do not have to touch the ball before a goal can be scored)

centre line – white

Mid-pool:  After each goal is scored, play is re-started at mid-pool; the goalkeepers are not permitted to go across the mid-pool line.

Players

Each team must have seven players (six field players and one goalkeeper) in the water when the game starts.

Normally, the home (or higher seeded) team wears white (or light colored) caps, starts the game to the left of the scoring table, and is on the left (or upper) portion of the scoreboard. The visiting (or lower seeded) team wears blue (or dark colored) caps, starts the game to the right of the scoring table, and is on the right (or lower) portion of the scoreboard. The goalkeepers wear red caps with earguards and numbers to match those of their teammates.

Either team may substitute players freely after a goal is scored, during a time-out, or between periods. During actual play, substitutions must occur through the team’s re-entry area (the corner of the pool in front of the team’s bench).

Fouls

The referees whistle two different kinds of fouls: minor (ordinary) fouls and major (personal) fouls. There is no limit to the number of minor fouls a player may commit. In contrast, once a player has committed three major fouls, that player must leave the game and may not return.

Minor fouls

The referee normally signals a minor foul with one blast of the whistle and holding one arm out straight in the direction of the attack. If the minor foul is whistled against the team with the ball, the referee normally signals this with two blasts of the whistle but the arm signal is the same. After a minor foul, a member of the fouled team puts the ball into play by taking a free throw. If the foul is committed outside the 5m line, the player may take the free throw as a “direct shot” at the goal.

Minor fouls are whistled for:

- Delaying too long before taking a free throw

- To waste time (most often when a team elects not to shoot the ball and instead throws the ball to a vacant part of the pool and swims away without trying to retain possession)

- Holding the ball underwater so that the opponent cannot play it

- Touching the ball with two hands (does not apply to goalkeeper inside of the 5-metre line)

- Walking on or pushing off the bottom of the pool (does not apply to the goalkeeper inside of the 5-metre line)

- Tipping the ball out of the field of play

- Failing to take a shot within 30 seconds (letting the shot clock expire)

- For the goaltender to go past the centre line

Major Fouls

Impeding the free movement of a player who is not holding the ball is a standard defensive tactic and penalised by exclusion. The majority of the whistles that lead to free throws are for impeding.

A major foul is assigned to the player who commits it. Thus, a major foul is often referred to as a personal foul. Some major fouls result in the player being excluded for 20s, some for the entire game with a substitute allowed back in after 20s, some for the entire game with a substitute allowed back in after four minutes, and some with a penalty throw awarded to the opposing team.

The referee normally signals an exclusion in this manner:
(1) two short then one long blast of the whistle;
(2) pointing at the excluded player then moving the arm towards the re-entry area; then
(3) putting up one or both hands and signaling the number of the excluded player.

For exclusion with substitution, the referee makes a circular motion with both hands. For a brutality foul, the referee crosses his/her forearms with the hands in a fist.

The referee signals a penalty foul in this manner:
(1) two or three blasts of the whistle;
(2) the number 5 held up with the right arm; then
(3) putting up one or both hands and signaling the number of the offending player.

Major Fouls – Exclusion for 20s

The most common major exclusion foul is holding, sinking, or pulling back a player who is not holding the ball. Other (less common) exclusion fouls are whistled for interference with a free throw or for kicking or striking.

Major Fouls – Exclusion for 20s and Substitution

The exclusion with substitution is reserved for serious infractions. Generally, this kind of a foul is assessed either for violence or disrespect. Although there are other situations where this can be the result, they are very rare.

Major Fouls – Brutality

The brutality foul requires that the offending player demonstrate obvious intent to injure another player. This is much more serious than mere violence. As a result of this foul: (1) the offending player is removed from that game and (at least) the next game; (2) that team may not substitute for that player for four minutes of game time; and (3) the offended team is awarded a penalty throw. Brutality occurs very rarely.

Major Fouls – Penalty Fouls

A penalty foul is awarded when a player commits any kind of a foul in the penalty area (inside the 5m line) that, in the opinion of the referee, prevented a probable goal. This is most commonly awarded in situations where the attacker turns or gets inside the defenders and is fouled from behind.

Conduct Fouls

When the behavior of participants not in the water (players, Coaches’, or any other team personnel) is inappropriate, the referees can issue yellow or red cards. The yellow card is reserved only for the head coach and is a warning that the behavior of someone (including the head coach) on the bench is inappropriate. The red card is awarded when the behavior is bad enough that the referee must order that person to leave the bench. Someone who receives the red card may not have any visual, verbal, or electronic communication with any member of the team for the remainder of that game and all (including the pre-game warm-ups) of the next game.

 
comments powered by Disqus